Expanding Swift's Reach
How can we as a community help expanding the reach of Swift
I guess we can all agree that Swift is a beautiful programming language that manages to hit the sweet spot in terms of simplicity and complexity. It could theoretically become one of the major languages of the future. Currently though, Swift's usage is more or less constrained to the Apple development domain (plus a few extensions such as server-side Swift or the recently announced Swift for Tensorflow).
My goal for Swift has always been and still is total world domination. It's a modest goal
- Chris Lattner
With Swift 4.1's new generic features and the upcoming ABI stability in Swift 5, it feels like Swift slowly reaches a point that would allow it to move beyond the Apple domain. In this post I'd like to discuss what I see as one of the issues holding it back from a broader adoption. Specifically, the one issue that can be solved by us as a community while most of the other issues are already being worked on.
I'd also like have a brief look at Swift's competition in this space. I.e. other languages that also aspire to become a general purpose language for all the domains that C++ currently encompasses - and maybe more 1. By observing their take on the issue we can see where Swift stands in comparison, and what we can do.
Swift has a very healthy open source community with a good amount of fantastic, well-written, and useful packages. However, the nature of Swift's current primary domain constrained these packages almost exclusively to iOS (and much less, macOS) UI libraries. There're a dozen UI Animation libraries, UI layout libraries, UI element frameworks, UI helpers and, of course, JSON parsers. Most of those packages don't even run on Linux as there is no UIKit / AppKit. Of course, there are also several web frameworks like Vapor or Kitura, and they're doing a fantastic job of extending Swift's into the web development realm.
However, contrary to popular opinion, companies do a lot more on Linux than just running webservers. As we will see in a brief moment, other languages offer a lot of system management, administration, or general development tools and libraries that make no sense for iOS or macOS app development but are tremendously important for systems- or web-development. I.e. databases and their administration, system file management, process management and administration, log and analytics collection, container administration, deployment tooling, or even blockchain tooling - just to name a few.
In line with Swift's 4.1 release, there was a thread on Hacker News discussing the language. I've read the entire thread multiple times due to the fact that the answers were really interesting. What stood out to me was the following comment:
The set of libraries and supported OSes is a tiny dot comparable with the Go and Rust. ... If we start listing the kind of libraries used in distributed applications, database backends, Swift has hardly none of them.
So lets have a look at the others.
The field of programming language development has seen a lot of new competitors over the last couple of years. Naturally, we (that is, you dear reader, and me) will probably not agree on which of these languages we do or don't consider as true competition for Swift. That is, here're - in no particular order - my personal picks based on gut feelings.
Also, the opinions below are loosely held. So if you're a fan of any of the languages I'm about to mention and my description feels wrong to you and you're burning with a desire for venegance and about to grab your pitchfork and head to Twitter.. please don't, I'm just a normal guy with a loosely held opinion who most certainly is wrong about a lot of things. Instead, use this energy to pursue the question of how it came to be that I'm misinformed on this particular topic and try to help to improve on that front.
Go has been available much longer than Swift, enjoys strong usage in the realm of system tools, is hardly used for GUI applications, doesn't provide more modern language features such as tagged unions, generics, or functional programming constructs. It is easy to learn, fast, uses a Garbage Collector and the resulting binaries are lightweight in terms of memory. The garbage collector make it somewhat tricky to use Go for embedded development or even Webassembly.
The good performance, simplicity of the language and low memory footprint lead to the development of a lot of system tools & libraries, such as: Grafana, Kubernetes, CoreOS-etcd, Go-Ethereum, CockroachDB, Hub, Terraform and many, many others. Have a look at this list just to observe how many libraries there are for any use case possibly imaginable.
In short, if you want to develop anything system-based, almost all packages you might need as dependencies are readily available.
Kotlin could also become a big language in the future but is currently held back by the same mechanics that are also holding back Swift: Almost all available open source libraries are primarily for Android development (i.e. UI, etc). While Kotlin native solves the issues that a pure JVM language would have, I have no idea how performant and lightweight Kotlin native could actually become (i.e. Compared to C++ or Swift, especially for things like embedded development, complex systems development, or Webassembly).
Rust is an interesting language. Actually so interesting that I spend the last couple of months slowly learning it. In many ways it is very similar to Swift - but harder (but this is a topic for a future blog post). it feels like the two languages started out diametrically opposed from each other: Swift started out as an (mostly) easy to learn language with a easy-to-grasp feature set which is slowly adding more complex features. Rust started out as a complex language which is slowly adding simpler abstractions or better error messages to make it more approachable for beginners. Given that both languages have a very similar syntax it wouldn't surprise me when, at some point in the future, both languages converge to a point of high similarity in terms of features and simplicity / complexity. However, currently, Rust offers a couple of very attractive features hidden behind a more complex learning experience:
A much better cross-platform story, a hard but rewarding memory management story (i.e. lifetimes / ownership) that is thankfully also partially coming to Swift in the future, support for Webassembly (i.e. you can write frontend apps in Rust), and the beginnings of a really good foundation of packages to allow users to quickly get started on new projects. While it does not offer the same amount of high-profile projects like Go, there're already a couple of promising projects (CoreUtils, RedoxOS, TikV, Vagga, Servo, Parity), but more importantly, there are many libraries for interaction with third party dependencies. Have a look at this list.
There're also D, Nim, Chrystal, Elixir, TypeScript, and obviously C++ itself but this post is already long enough as it is.
What can we see
Swift currently falls short in the area of system packages. This is also a chicken-egg problem:
As long as there are not enough system packages, an interested developer will try out Swift, but will not find a package for his favorite database. Not interested in porting a database package just for the sake of writing a simple example app, he will back off and never start to enjoy the language enough to start submitting his own system packages.
To me it feels like we need to improve our system package / library game. It would certainly be nice if we had something like Kubernetes written in Swift, but in order for such a project to emerge, we need a good set of base libraries that are useful for general systems development. Libraries for tasks or third party services in the following domains (also, some of those domains may have packages already, but that doesn't mean we need more):
- Cloud Providers
- Command Line Argument Parsing
- Command Line UI
- Command Line Editors
- Computations (i.e. BLAS)
- Data Processing
- Data Structures
- Data Visualization
- Date and Time
- Distributed Systems
- Encoding & Decoding
- Image Processing
- Machine Learning
- Text Processing
In order to become a valid general purpose language on Non-Apple operating systems, I think, Swift needs to offer a healthy ecosystem of useful system packages on all platforms.
So, what can you do
Before you decide to write the 150th JSON parser, Animation library, custom switch button, or collection view / table view abstraction, consider writing a fully working cross platform system library. If you can't come up with an idea head over to Rust or Go and see what they have to offer.
Rewrite Existing C libraries
For certain use cases, Swift does offer libraries but only via a small shism to an underlying C implementation. While that does get the job done, it introduces a very unsafe language into the mix, something we should only need to do in use cases where performance is absolutely critical. So, if you can't think of anything you'd want to write, maybe write a pure-swift implementation of something you already use. That's also a great opportunity for learning more C and in turn loving Swift even more ;-)
Care about Linux
I recently wrote a small application in Vapor and for that I needed a couple of additional dependencies (i.e. for time calculations) and almost all existing libraries were iOS / macOS only. If you already work on something that could be cross platform (due to no UIKit / AppKit dependencies) try to go the extra step of testing it on Swift Linux.
This might also be easier than it sounds. There's a readily-available docker image for Swift 4.1, so you can just run that in order to test your code.2. Alternatively, you can run Virtualbox if you'd rather have a full running VM.
Support Swift Package Manager
If you have a library already, try to always support the Swift Package Manager in addition to CocoaPods and Carthage.
Work on Foundation
Another thing that is still difficult is that Swift for Linux's Foundation library is a re-implementation of iOS/macOS foundation and therefore still has unimplemented features and (especially tricky) bugs. This means that code you write on your Mac in Xcode might run great, but it will crash on Linux because of a Linux-Only foundation bug. Making Foundation for Linux better is another great task to work on in order to improve Swift's reach.
The easiest starter for this is to head over to the Swift Jira and search for Foundation bugs.
Help out Foundation
If you don't have the time or are not interested in working on Swift Foundation, you can still help out by using it / testing it on Linux and submitting bug reports. The more people use it, the more stable it will become.
Help the Linux editing experience
Linux users won't have Xcode, so they'll be using Atom or Emacs or Vim or VSCode. There're already multiple projects that offer Swift support for these editors, but it feels like we can also improve on this front. If you have some cycles to spare, play around with these projects and your favorite non-Xcode editor, see if things work as expected, otherwise create issues or (even better!) try to actively fix them ;)
Try Swift in San Jose
If you happen to be in San Jose during this years WWDC, there's a great opportunity for you to learn something, meet interesting people, and help out Swift: The Try Swift San Jose.
...your chance to contribute to Swift. Join a panel of Swift Open Source contributors for a discussion about the latest news on the Swift open source project, then contribute to Swift Evolution yourself with the help of community mentors!
I should be doing this
I haven't had much time to do any open source work in the past 1.5 years because I was busy working on my own (closed source) project, but I really want to work on open source Swift code again. I really like Swift, it is a great language, and helping it to (hopefully) succeed feels like the best pasttime to have. If you feel the same, feel free to share this article.
I'm trying to write another blog post that explains this in much more detail