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Sat, 17 Oct 2015 #

Advanced & Practical Enum usage in Swift

This post is also available in 🇨🇳Chinese Thanks to SwiftGG

When and how to use enums in Swift? This is a detailed practical overview of all the possibilities enums can offer you.

Similarly to the switch statement, enum's in Swift may at first glance look like a slightly improved variant of the well known C enum statement. I.e. a type that allows you to define that something is "one of something more general". However, upon close introspection, the particular design decisions behind Swift's enums allow it to be used in a much wider range of practical scenarios than plain C enums. In particular, they're great tools to clearly manifest the intentions of your code.

In this post, we'll first look at the syntax and possibilities of using enum, and will then use them in a variety of (hopefully) practical, real world scenarios to give a better idea of how and when to use them. We'll also look a bit at how enums are being used in the Swift Standard library.

Before we dive in, here's a definition of what enums can be. We'll revisit this definition later on:

"Enums declare types with finite sets of possible states and accompanying values. With nesting, methods, associated values, and pattern matching, however, enums can define any hierarchically organized data."

1 Diving In

A short overview of how to define and use enums.

1.1 Defining Basic Enums

We're working on a game, and the player can move in four directions. So our player movement is restricted. Obviously, we can use an enum for that.

enum Movement {
case Left
case Right
case Top
case Bottom

You can then use various pattern matching constructs to retrieve the value of a Movement, or act upon a specific case:

let aMovement = Movement.Left

switch aMovement {
case .Left: print("left")
default: ()

if case .Left = aMovement { print("left") }

if aMovement == .Left { print("left") }

Note that you don't have to specify the actual name of the enum (i.e. case Movement.Left: print("Left") in this case. The type checker figures that out automatically. This is extremely helpful for some of those convoluted UIKit or AppKit enums.

1.2 Enum Values

Of course, you may want to have a value assigned to each enum case. This is useful if the enum itself indeed relates to something which can be expressed in a different type. C allows you to assign numbers to enum cases. Swift gives you much more flexibility here:

// Mapping to Integer
enum Movement: Int {
    case Left = 0
    case Right = 1
    case Top = 2
    case Bottom = 3

// You can also map to strings
enum House: String {
    case Baratheon = "Ours is the Fury"
    case Greyjoy = "We Do Not Sow"
    case Martell = "Unbowed, Unbent, Unbroken"
    case Stark = "Winter is Coming"
    case Tully = "Family, Duty, Honor"
    case Tyrell = "Growing Strong"

// Or to floating point (also note the fancy unicode in enum cases)
enum Constants: Double {
    case π = 3.14159
    case e = 2.71828
    case φ = 1.61803398874
    case λ = 1.30357

For String and Int types, you can even omit the values and the Swift compiler will do the right thing:

// Mercury = 1, Venus = 2, ... Neptune = 8
enum Planet: Int {
    case Mercury = 1, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune

// North = "North", ... West = "West"
enum CompassPoint: String {
    case North, South, East, West

Swift supports the following types for the value of an enum:

  • Integer
  • Floating Point
  • String
  • Boolean

So you won't be able1 to use, say, a CGPoint as the value of your enum.

If you want to access the values, you can do so with the rawValue property:

let bestHouse = House.Stark
// prints "Winter is coming"

However, there may also be a situation where you want to construct an enum case from an existing raw value. In that case, there's a special initializer for enums:

enum Movement: Int {
    case Left = 0
    case Right = 1
    case Top = 2
    case Bottom = 3
// creates a movement.Right case, as the raw value for that is 1
let rightMovement = Movement(rawValue: 1)

If you use the rawValue initializer, keep in mind that it is a failable initializer, i.e. you get back an Optional, as the value you're using may not map to any case at all, say if you were to write Movement(rawValue: 42).

This is a very useful feature in case you want to encode low level C binary representations into something much more readable. As an example, have a look as this encoding of the VNode Flags for the BSD kqeue library:

enum VNodeFlags : UInt32 {
    case Delete = 0x00000001
    case Write = 0x00000002
    case Extended = 0x00000004
    case Attrib = 0x00000008
    case Link = 0x00000010
    case Rename = 0x00000020
    case Revoke = 0x00000040
    case None = 0x00000080

This allows you to use the much nicer looking Delete or Write cases, and later on hand the raw value into the C function only when it is really needed.

1.3 Nesting Enums

If you have specific sub type requirements, you can also logically nest enums in an enum. This allows you to contain specific information on your enum case within the actual enum. Imagine a character in an RPG. Each character can have a weapon, all characters have access to the same set of weapons. All other instances in the game do not have access to those weapons (they're trolls, they just have clubs).

enum Character {
  enum Weapon {
    case Bow
    case Sword
    case Lance
    case Dagger
  enum Helmet {
    case Wooden
    case Iron
    case Diamond
  case Thief
  case Warrior
  case Knight

Now you have a hierachical system to describe the various items that your character has access to.

let character = Character.Thief
let weapon = Character.Weapon.Bow
let helmet = Character.Helmet.Iron

1.4 Containing Enums

In a similar vein, you can also embed enums in structs or classes. Continuing with our previous example:

struct Character {
   enum CharacterType {
    case Thief
    case Warrior
    case Knight
  enum Weapon {
    case Bow
    case Sword
    case Lance
    case Dagger
  let type: CharacterType
  let weapon: Weapon

let warrior = Character(type: .Warrior, weapon: .Sword)

This, again, helps in keeping related information together.

1.5 Associated Values

Associated values are a fantastic way of attaching additional information to an enum case. Say you're writing a trading engine, and there're two different possible trade types. Buy and Sell. Each of them would be for a specific stock and amount:

1.5.1 Simple Example

enum Trade {
    case Buy
    case Sell
func trade(tradeType: Trade, stock: String, amount: Int) {}

However, the stock and amount clearly belong to the trade in question, having them as separate parameters feels unclean. You could embed it into a struct, but associated values allow for a much cleaner solution:

enum Trade {
    case Buy(stock: String, amount: Int)
    case Sell(stock: String, amount: Int)
func trade(type: Trade) {}

1.5.2 Pattern Matching

If you want to access this information, again, pattern matching comes to the rescue:

let trade = Trade.Buy(stock: "APPL", amount: 500)
if case let Trade.Buy(stock, amount) = trade {
    print("buy \(amount) of \(stock)")

1.5.3 Labels

Associated values do not require labels:

enum Trade {
   case Buy(String, Int)
   case Sell(String, Int)

If you add them, though, you'll have to type them out when creating your enum cases.

1.5.4 Tuples as Arguments

What's more, the Swift internal associated information is just a Tuple, so you can do things like this:

let tp = (stock: "TSLA", amount: 100)
let trade = Trade.Sell(tp)

if case let Trade.Sell(stock, amount) = trade {
    print("buy \(amount) of \(stock)")
// Prints: "buy 100 of TSLA"

This syntax allows you to take Tuples as a simple data structure and later on automatically elevate them into a higher type like a enum case. Imagine an app where a user can configure a Desktop that he wants to order:

typealias Config = (RAM: Int, CPU: String, GPU: String)

// Each of these takes a config and returns an updated config
func selectRAM(_ config: Config) -> Config {return (RAM: 32, CPU: config.CPU, GPU: config.GPU)}
func selectCPU(_ config: Config) -> Config {return (RAM: config.RAM, CPU: "3.2GHZ", GPU: config.GPU)}
func selectGPU(_ config: Config) -> Config {return (RAM: config.RAM, CPU: "3.2GHZ", GPU: "NVidia")}

enum Desktop {
   case Cube(Config)
   case Tower(Config)
   case Rack(Config)

let aTower = Desktop.Tower(selectGPU(selectCPU(selectRAM((0, "", "") as Config))))

Each step of the configuration updates a tuple which is handed in to the enum at the end. This works even better if we take a hint from functional programming apply 2:

infix operator <^> { associativity left }

func <^>(a: Config, f: (Config) -> Config) -> Config { 
    return f(a)

Finally, we can thread through the different configuration steps. This is particularly helpful if you have many of those steps.

let config = (0, "", "") <^> selectRAM  <^> selectCPU <^> selectGPU
let aCube = Desktop.Cube(config)

1.5.5 Use Case Examples

Associated Values can be used in a variety of ways. As code can tell more than a thousand words, what follows is a list of short examples in no particular order.

// Cases can have different values
enum UserAction {
  case OpenURL(url: NSURL)
  case SwitchProcess(processId: UInt32)
  case Restart(time: NSDate?, intoCommandLine: Bool)

// Or imagine you're implementing a powerful text editor that allows you to have
// multiple selections, like Sublime Text here:
enum Selection {
  case None
  case Single(Range<Int>)
  case Multiple([Range<Int>])

// Or mapping different types of identifier codes
enum Barcode {
    case UPCA(numberSystem: Int, manufacturer: Int, product: Int, check: Int)
    case QRCode(productCode: String)

// Or, imagine you're wrapping a C library, like the Kqeue BSD/Darwin notification
// system:
enum KqueueEvent {
    case UserEvent(identifier: UInt, fflags: [UInt32], data: Int)
    case ReadFD(fd: UInt, data: Int)
    case WriteFD(fd: UInt, data: Int)
    case VnodeFD(fd: UInt, fflags: [UInt32], data: Int)
    case ErrorEvent(code: UInt, message: String)

// Finally, all user-wearable items in an RPG could be mapped with one
// enum, that encodes for each item the additional armor and weight
// Now, adding a new material like 'Diamond' is just one line of code and we'll have the option to add several new Diamond-Crafted wearables.
enum Wearable {
    enum Weight: Int {
	case Light = 1
	case Mid = 4
	case Heavy = 10
    enum Armor: Int {
	case Light = 2
	case Strong = 8
	case Heavy = 20
    case Helmet(weight: Weight, armor: Armor)
    case Breastplate(weight: Weight, armor: Armor)
    case Shield(weight: Weight, armor: Armor)
let woodenHelmet = Wearable.Helmet(weight: .Light, armor: .Light)

1.6 Methods and Properties

You can also define methods on an enum like so:

enum Wearable {
    enum Weight: Int {
	case Light = 1
    enum Armor: Int {
	case Light = 2
    case Helmet(weight: Weight, armor: Armor)
    func attributes() -> (weight: Int, armor: Int) {
       switch self {
	 case .Helmet(let w, let a): return (weight: w.rawValue * 2, armor: a.rawValue * 4)
let woodenHelmetProps = Wearable.Helmet(weight: .Light, armor: .Light).attributes()
print (woodenHelmetProps)
// prints "(2, 8)"

Methods on enums exist for every enum case. So if you want to have specific code for specific cases, you need a branch or a switch to determine the correct code path.

enum Device { 
    case iPad, iPhone, AppleTV, AppleWatch 
    func introduced() -> String {
       switch self {
	 case AppleTV: return "\(self) was introduced 2006"
	 case iPhone: return "\(self) was introduced 2007"
	 case iPad: return "\(self) was introduced 2010"
	 case AppleWatch: return "\(self) was introduced 2014"
print (Device.iPhone.introduced())
// prints: "iPhone was introduced 2007"

1.6.1 Properties

Even though you can't add actual stored properties to an enum, you can still create computed properties. Their contents, of course, can be based on the enum value or enum associated value.

enum Device {
  case iPad, iPhone
  var year: Int {
    switch self {
	case iPhone: return 2007
	case iPad: return 2010

1.6.2 Static Methods

You can also have static methods on enums, i.e. in order to create an enum from a non-value type. In this example we want to get the proper Apple Device for the wrong name that's sometimes used by people.

enum Device { 
    case AppleWatch 
    static func fromSlang(term: String) -> Device? {
      if term == "iWatch" {
	  return .AppleWatch
      return nil
print (Device.fromSlang("iWatch"))

1.6.3 Mutating Methods

Methods can be declared mutating. They're then allowed to change the case of the underlying self parameter 3:

enum TriStateSwitch {
    case Off, Low, High
    mutating func next() {
	switch self {
	case Off:
	    self = Low
	case Low:
	    self = High
	case High:
	    self = Off
var ovenLight = TriStateSwitch.Low
// ovenLight is now equal to .High
// ovenLight is now equal to .Off

1.7 To Recap

We've finished our overview of the basic use cases of Swift's enum syntax. Before we head into the advanced usage, lets have another look at the explanation we gave at the beginning and see if it became clearer now.

Enums declare types with finite sets of possible states and accompanying values. With nesting, methods, associated values, and pattern matching, however, enums can define any hierarchically organized data.

The definition is a lot clearer now. Indeed, if we add associated values and nesting, an enum case is like a closed, simplified struct. The advantage over structs being the ability to encode categorization and hierachy:

// Struct Example
struct Point { let x: Int, y: Int }
struct Rect { let x: Int, y: Int, width: Int, height: Int }

// Enum Example
enum GeometricEntity {
   case Point(x: Int, y: Int)
   case Rect(x: Int, y: Int, width: Int, height: Int)

The addition of methods and static methods allow us to attach functionality to an enum without having to resort to free functions 4

// C-Like example
enum Trade {
   case Buy
   case Sell
func order(trade: Trade)

// Swift Enum example
enum Trade {
   case Buy
   case Sell
   func order()

2 Advanced Enum Usage

2.1 Protocols

I already mentioned the similarity between the structs and enums. In addition to the ability to add methods, Swift also allows you to use Protocols and Protocol Extensions with enums.

Swift protocols define an interface or type that other structures can conform to. In this case our enum can conform to it. For a start, let's take a protocol from the Swift standard library.

CustomStringConvertible is a type with a customized textual representation suitable for printing purposes:

protocol CustomStringConvertible {
  var description: String { get }

It has only one requirement, namely a getter for a string. We can implement this on an enum quite easily:

enum Trade: CustomStringConvertible {
   case Buy, Sell
   var description: String {
       switch self {
	   case Buy: return "We're buying something"
	   case Sell: return "We're selling something"

let action = Trade.Buy.description
print("this action is \(action)")
// prints: this action is We're buying something

Some protocol implementations may need internal state handling to cope with the requirements. Imagine a protocol that manages a bank account:

protocol AccountCompatible {
  var remainingFunds: Int { get }
  mutating func addFunds(amount: Int) throws
  mutating func removeFunds(amount: Int) throws

You could easily fulfill this protocol with a struct, but in the context of your application, an enum is the more sensible approach. However, you can't add properties like var remainingFunds: Int to an enum, so how would you model that? The answer is actually easy, you can use associated values for this:

enum Account {
  case Empty
  case Funds(remaining: Int)

  enum Error: ErrorType {
    case Overdraft(amount: Int)

  var remainingFunds: Int {
    switch self {
    case Empty: return 0
    case Funds(let remaining): return remaining

To keep things clean, we can then define the required protocol functions in a protocol extension on the enum:

extension Account: AccountCompatible {

  mutating func addFunds(amount: Int) throws {
    var newAmount = amount
    if case let .Funds(remaining) = self {
      newAmount += remaining
    if newAmount < 0 {
      throw Error.Overdraft(amount: -newAmount)
    } else if newAmount == 0 {
      self = .Empty
    } else {
      self = .Funds(remaining: newAmount)

  mutating func removeFunds(amount: Int) throws {
    try self.addFunds(amount * -1)


var account = Account.Funds(remaining: 20)
print("add: ", try? account.addFunds(10))
print ("remove 1: ", try? account.removeFunds(15))
print ("remove 2: ", try? account.removeFunds(55))
// prints:
// : add:  Optional(())
// : remove 1:  Optional(())
// : remove 2:  nil

As you can see, we implemented all the protocol requirements by storing our values within our enum cases. A very nifty side effect of this is, that now you can test for an empty account with a simple pattern match all over your code base. You don't have to see whether the remainingFunds are zero.

We're also nesting an ErrorType compatible enum in the Account enum so that we can use Swift 2.0's new error handling. This is explained in more detail in the Practical Use Cases section.

2.2 Extensions

As we just saw, enums can also be extended. The most apparent use case for this is keeping enum cases and methods separate, so that a reader of your code can easily digest the enum and after that move on to the methods:

enum Entities {
    case Soldier(x: Int, y: Int)
    case Tank(x: Int, y: Int)
    case Player(x: Int, y: Int)

Now, we can extend this enum with methods:

extension Entities {
   mutating func move(dist: CGVector) {}
   mutating func attack() {}

You can also write extensions to add support for a specific protocol:

extension Entities: CustomStringConvertible {
  var description: String {
    switch self {
       case let .Soldier(x, y): return "\(x), \(y)"
       case let .Tank(x, y): return "\(x), \(y)"
       case let .Player(x, y): return "\(x), \(y)"

2.3 Generic Enums

Enums can also be defined over generic parameters. You'd use them to adapt the associated values of an enum. The simplest example comes straight from the Swift standard library, namely the Optional type. You probably mostly use it with optional chaining (?), if let, guard let, or switch, but syntactically you can also use Optionals like so:

let aValue = Optional<Int>.Some(5)
let noValue = Optional<Int>.None
if noValue == Optional.None { print("No value") }

This is the direct usage of an Optional without any of the syntactic sugar that Swift adds in order to make your life a tremendous amount easier. If you look at the code above, you can probably guess that internally the Optional is defined as follows 5:

// Simplified implementation of Swift's Optional
enum MyOptional<T> {
  case Some(T)
  case None

What's special here is, that the enum's associated values take the type of the generic parameter T, so that optionals can be built for any kind you wish to return.

Enums can have multiple generic parameters. Take the well-known Either type which is not part of Swift's standard library but implemented in many open source libraries as well as prevalent in other functional programming languages like Haskell or F#. The idea is that instead of just returning a value or no value (née Optional) you'd return either the successful value or something else (probably an error value).

// The well-known either type is, of course, an enum that allows you to return either
// value one (say, a successful value) or value two (say an error) from a function
enum Either<T1, T2> {
  case Left(T1)
  case Right(T2)

Finally, all the type constraints that work on classes and structs in Swift also work on enums.

// Totally nonsensical example. A bag that is either full (has an array with contents)
// or empty.
enum Bag<T: SequenceType where T.Generator.Element==Equatable> {
  case Empty
  case Full(contents: T)

2.4 Recursive / Indirect Types

Indirect types are a new addition that came with Swift 2.0. They allow you to define enums where the associated value of a case is the very same enum again. As an example, consider that you want to define a file system representations with files and folders containing files. If File and Folder were enum cases, then the Folder case would need to have an array of File cases as it's associated value. Since this is a recursive operation, the compiler has to make special preparations for it. Quoting from the Swift documentation:

Enums and cases can be marked indirect, which causes the associated value for the enum to be stored indirectly, allowing for recursive data structures to be defined.

So to implement our FileNode enum, we'd have to write it like this:

enum FileNode {
  case File(name: String)
  indirect case Folder(name: String, files: [FileNode])

The indirect keyword tells the compiler to handle this enum case indirectly. You can also add the keyword for the whole enum. As an example imagine mapping a binary tree:

indirect enum Tree<Element: Comparable> {
    case Empty
    case Node(Tree<Element>,Element,Tree<Element>)

This is a very powerful feature that allows you to map complex relationships in a very clean way with an enum.

2.5 Using Custom Data Types as Enum Values

If we neglect associated values, then the value of an enum can only be an Integer, Floating Point, String, or Boolean. If you need to support something else, you can do so by implementing the StringLiteralConvertible protocol which allows the type in question to be serialized to and from String.

As an example, imagine you'd like to store the different screen sizes of iOS devices in an enum:

enum Devices: CGSize {
   case iPhone3GS = CGSize(width: 320, height: 480)
   case iPhone5 = CGSize(width: 320, height: 568)
   case iPhone6 = CGSize(width: 375, height: 667)
   case iPhone6Plus = CGSize(width: 414, height: 736)

However, this doesn't compile. CGSize is not a literal and can't be used as an enum value. Instead, what you need to do is add a type extension for the StringLiteralConvertible protocol. The protocol requires us to implement three initializers each of them is being called with a String, and we have to convert this string into our receiver type (CGSize)

extension CGSize: StringLiteralConvertible {
    public init(stringLiteral value: String) {
	let size = CGSizeFromString(value)
	self.init(width: size.width, height: size.height)

    public init(extendedGraphemeClusterLiteral value: String) {
	let size = CGSizeFromString(value)
	self.init(width: size.width, height: size.height)

    public init(unicodeScalarLiteral value: String) {
	let size = CGSizeFromString(value)
	self.init(width: size.width, height: size.height)

Now, we can write our enum, with one downside though: The initial values have to be written as a String, since that's what the enum will use (remember, we complied with StringLiteralConvertible, so that the String can be converted to our CGSize type.

enum Devices: CGSize {
   case iPhone3GS = "{320, 480}"
   case iPhone5 = "{320, 568}"
   case iPhone6 = "{375, 667}"
   case iPhone6Plus = "{414, 736}"

This, finally, allows us to use our CGSize enum. Keep in mind that in order to get the actual CGSize value, we have to access the rawvalue of the enum.

let a = Devices.iPhone5
let b = a.rawValue
print("the phone size string is \(a), width is \(b.width), height is \(b.height)")
// prints : the phone size string is iPhone5, width is 320.0, height is 568.0

The String serialization requirement makes it a bit difficult to use any kind of type, but for some specific use cases, this can work well (such as NSColor / UIColor). However, you can also use this with your custom types obviously.

2.6 Comparing Enums with associated values

Enums, by nature, are easily comparable by equality. A simple enum T { case a, b} implementation supports the proper equality tests T.a == T.a, T.b != T.a.

If you add associated values though, Swift cannot correctly infer the equality of two enums, and you have to implement the == operator yourself. This is simple though:

enum Trade {
    case Buy(stock: String, amount: Int)
    case Sell(stock: String, amount: Int)
func ==(lhs: Trade, rhs: Trade) -> Bool {
   switch (lhs, rhs) {
     case let (.Buy(stock1, amount1), .Buy(stock2, amount2))
	   where stock1 == stock2 && amount1 == amount2:
	   return true
     case let (.Sell(stock1, amount1), .Sell(stock2, amount2))
	   where stock1 == stock2 && amount1 == amount2:
	   return true
     default: return false

As you can see, we're comparing the two possible enum cases via a switch, and only if the cases match (i.e. .Buy & .Buy) will we compare the actual associated values.

2.7 Custom Initializers

In the context of static methods on enums, we already mentioned that they can be used as a way to conveniently create an enum from different data. The example we had was for returning the proper Apple device for the wrong worded version that the press sometimes uses:

enum Device { 
    case AppleWatch 
    static func fromSlang(term: String) -> Device? {
      if term == "iWatch" {
	  return .AppleWatch
      return nil

Instead of using a static method for this, we can also use a custom initializer. The main difference compared to a Swift struct or class is that within an enum initializer, you need to set the implicit self property to the correct case.

enum Device { 
    case AppleWatch 
    init?(term: String) {
      if term == "iWatch" {
	  self = .AppleWatch
      } else {
	  return nil

In the above example, we used a failable initializer. However, normal initializers work just as well:

enum NumberCategory {
   case Small
   case Medium
   case Big
   case Huge
   init(number n: Int) {
	if n < 10000 { self = .Small }
	else if n < 1000000 { self = .Medium }
	else if n < 100000000 { self = .Big }
	else { self = .Huge }
let aNumber = NumberCategory(number: 100)
// prints: "Small"

2.8 Iterating over Enum Cases

One particularly often asked question with regards to enums is how to iterate over all cases. Sadly, enums do not conform to the SequenceType protocol, so there is no official way to do this. Depending on the type of enum that you have, it might be easier or more difficult to implement a way of iterating over all cases. There's a very good overview in this StackOverflow thread. Also, there's so much variation in the replies that it wouldn't to listing only some of the examples here. On the other hand, listing all the examples would be too much.

2.9 Objective-C support

Integer-based enums such as enum Bit: Int { case Zero = 0; case One = 1} can be bridged to Objective-c via the @objc flag. However once you venture away from integers (say String) or start using associated values you can't use enums from within Objective-C.

There's a hidden protocol called _ObjectiveCBridgeable which apparently allows defining the proper methods so that Swift can convert things back and forth from Objective-C, but I suppose there's a reason why it is hidden. Nevertheless, theoretically it should allow you to add support for bridging an enum (including associated values) to Objective-C.

You don't have to do it that way though. Add two methods to your enum, define a type replacement on the @objc side, and you can move enums back and forth just fine, without having to conform to private protocols:

enum Trade {
    case Buy(stock: String, amount: Int)
    case Sell(stock: String, amount: Int)

// This type could also exist in Objective-C code.
@objc class OTrade: NSObject {
    var type: Int
    var stock: String
    var amount: Int
    init(type: Int, stock: String, amount: Int) {
	self.type = type
	self.stock = stock
	self.amount = amount

extension Trade  {

    func toObjc() -> OTrade {
	switch self {
	case let .Buy(stock, amount):
	    return OTrade(type: 0, stock: stock, amount: amount)
	case let .Sell(stock, amount):
	    return OTrade(type: 1, stock: stock, amount: amount)

    static func fromObjc(source: OTrade) -> Trade? {
	switch (source.type) {
	case 0: return Trade.Buy(stock: source.stock, amount: source.amount)
	case 1: return Trade.Sell(stock: source.stock, amount: source.amount)
	default: return nil

This still has the downside that you need to mirror your enum via an NSObject based type on the Objective-C side (or you could just go and use an NSDictionary), but if you ever end up in a situation where you need to access an enum with associated values from Objective-C, this is a way to do it.

2.10 Enum Internals

Erica Sadun wrote a great blog post explaining the internals of enums when you look at the bits and bytes behind the glossy syntax. This is something you should never do in production code, but still interesting to know. We'll only mention one of her findings here, but go and read her original article for more.

Enums are typically one byte long. […] If you want to get very very silly, you can build an enumeration with hundreds of cases, in which case the enum takes up 2 or more bytes depending on the minimum bit count needed.

3 Enums in the Swift Standard Library

Before we go on and explore various use cases for enums in your projects, it might be tempting to see some of the enums being used in the Swift standard library, so let's have a look.

Bit The Bit enum can have two possible values, One, and Zero. It is used as the Index type for CollectionOfOne<T>.

FloatingPointClassification This enum defines the set of possible IEEE 754 "classes", like NegativeInfinity, PositiveZero, or SignalingNaN.

Mirror.AncestorRepresentation, and Mirror.DisplayStyle These two are used in the context of the Swift Reflection API.

Optional Not much to say here

Process The Process enum contains the command line arguments of the current process (Process.argc, Process.arguments). This is a particularly interesting enum as it used to be a struct in Swift 1.0.

4 Practical Use Cases

We've already seen a couple of useful enums in the previous feature descriptions. Examples would be Optional, Either, FileNode, or the binary tree. However, there're many more scenarios where using an enum wins over a struct or class. Usually, if your problem domain can be divided into a finite set of distinctive categories, an enum may be the right choice. Even only two cases are a perfectly valid scenario for an enum, as the Optional and Either types show.

Here, then, are some more examples of practical enum usage to fuel your creativity.

Advanced & Practical Enum usage in Swift4.1 Error Handling

One of the prime examples of Enum usage in Swift is, of course, the new error handling in Swift 2.0. Your throwing function can throw anything which conforms to the empty ErrorType protocol. As the Swift documentation succinctly observes:

Swift enumerations are particularly well suited to modeling a group of related error conditions, with associated values allowing for additional information about the nature of an error to be communicated.

As an example, have a look at the popular JSON Decoding library Argo. When their JSON Decoding fails, it can fail due to two primary reasons.

  1. The JSON Data lacks a key which the end model requires (say your model has a property username and somehow the JSON lacks that)
  2. There's a type mismatch. Say instead of a String the username property in the JSON contains an NSNull 6.

In addition to that, Argo also includes a custom error for anything not fitting in these two categories above. Their ErrorType enum looks like this:

enum DecodeError: ErrorType {
  case TypeMismatch(expected: String, actual: String)
  case MissingKey(String)
  case Custom(String)

All cases have associated values that contain additional information about the error in question.

A more general ErrorType for complete HTTP / REST API handling could look like this:

enum APIError : ErrorType {
    // Can't connect to the server (maybe offline?)
    case ConnectionError(error: NSError)
    // The server responded with a non 200 status code
    case ServerError(statusCode: Int, error: NSError)
    // We got no data (0 bytes) back from the server
    case NoDataError
    // The server response can't be converted from JSON to a Dictionary
    case JSONSerializationError(error: ErrorType)
    // The Argo decoding Failed
    case JSONMappingError(converstionError: DecodeError)

This ErrorType implements the complete REST Stack up to the point where your app would get the completely decoded native struct or class object.

If you look closely, you'll see that within the JSONMappingError, we're wrapping the Argo DecodeError into our APIError type as we're still using Argo for the actual JSON decoding.

More information on ErrorType and more enum examples in this context can be found in the official documentation here.

4.2 Observer Pattern

There're various ways of modelling observation in Swift. If you include @objc compatibility, you can use NSNotificationCenter or KVO. Even if not, the didSet syntax makes it easy to implement simple observation. Enums can be used here in order to make the type of change that happens to the observed object clearer. Imagine collection observation. If we think about it, we only have a couple of possible cases: One or more items are inserted, one or more items are deleted, one or more items are updated. This sounds like a job for an enum:

enum Change {
     case Insertion(items: [Item])
     case Deletion(items: [Item])
     case Update(items: [Item])

Then, the observing object can receive the concrete information of what happened in a very clean way. This could easily be extended by adding oldValue and newValue, too.

4.3 Status Codes

If you're working with an outside system which uses status codes (or error codes) to convey information, like HTTP Status Codes, enums are obviously a great way to encode the information. 7

enum HttpError: String {
  case Code400 = "Bad Request"
  case Code401 = "Unauthorized"
  case Code402 = "Payment Required"
  case Code403 = "Forbidden"
  case Code404 = "Not Found"

4.4 Map Result Types

Enums are also frequently used to map the result of JSON parsing into the Swift type system. Here's a short example of this:

enum JSON {
    case JSONString(Swift.String)
    case JSONNumber(Double)
    case JSONObject([String : JSONValue])
    case JSONArray([JSONValue])
    case JSONBool(Bool)
    case JSONNull

Similarly, if you're parsing something else, you may use the very same structure to convert your parsing results into Swift types. This also makes perfect sense to only do it during the parsing / processing step and then taking the JSON enum representation and converting it into one of your application's internal class or struct types.

4.5 UIKit Identifiers

Enums can be used to map reuse identifiers or storyboard identifiers from stringly typed information to something the type checker can understand. Imagine a UITableView with different prototype cells:

enum CellType: String {
    case ButtonValueCell = "ButtonValueCell"
    case UnitEditCell = "UnitEditCell"
    case LabelCell = "LabelCell"
    case ResultLabelCell = "ResultLabelCell"

4.6 Units

Units and unit conversion are another nice use case for enums. You can map the units and their respective values and then add methods to do automatic conversions. Here's an oversimplified example.

enum Liquid: Float {
  case ml = 1.0
  case l = 1000.0
  func convert(amount amount: Float, to: Liquid) -> Float {
      if self.rawValue < to.rawValue {
	 return (self.rawValue / to.rawValue) * amount
      } else {
	 return (self.rawValue * to.rawValue) * amount
// Convert liters to milliliters
print (Liquid.l.convert(amount: 5, to:

Another example of this would be Currency conversion. Also, mathematical symbols (such as degrees vs radians) can benefit from this.

4.7 Games

Enums are a great use case for games, where many entities on screen belong to a specific family of items (enemies, obstacles, textures, …). In comparison to native iOS or Mac apps, games oftentimes are a tabula rasa. Meaning you invent a new world with new relationships and new kinds of objects, whereas on iOS or OSX you're using a well-defined world of UIButtons, UITableViews, UITableViewCells or NSStackView.

What's more, since Enums can conform to protocols, you can utilize protocol extensions and protocol based programming to add functionality to the various enums that you defined for your game. Here's a short example that tries to display such a hierarchy:

enum FlyingBeast { case Dragon, Hippogriff, Gargoyle }
enum Horde { case Ork, Troll }
enum Player { case Mage, Warrior, Barbarian }
enum NPC { case Vendor, Blacksmith }
enum Element { case Tree, Fence, Stone }

protocol Hurtable {}
protocol Killable {}
protocol Flying {}
protocol Attacking {}
protocol Obstacle {}

extension FlyingBeast: Hurtable, Killable, Flying, Attacking {}
extension Horde: Hurtable, Killable, Attacking {}
extension Player: Hurtable, Obstacle {}
extension NPC: Hurtable {}
extension Element: Obstacle {}

4.8 Battling stringly typed code

In bigger Xcode projects, you're quickly accumulating lots of resources which are accessed by string. We've already mentioned reuse identifiers and storyboard identifiers above, but there's also: Images, Segues, Nibs, Fonts, and other resources. Oftentimes, those resources can be grouped into several distinct sets. If that's the case, a String typed enum is a good way of having the compiler check this for you.

enum DetailViewImages: String {
  case Background = "bg1.png"
  case Sidebar = "sbg.png"
  case ActionButton1 = "btn1_1.png"
  case ActionButton2 = "btn2_1.png"

For iOS users, there's also R.swift which auto generates structs for most of those use cases. Sometimes you may need more control though (or you may be on a Mac 8)

4.9 API Endpoints

Rest APIs are a great use case for enums. They're naturally grouped, they're limited to a finite set of APIs, and they may have additional query or named parameters which can be modelled through associated values.

Take, for example, a look at a simplified version of the Instagram API

enum Instagram {
  enum Media {
    case Popular
    case Shortcode(id: String)
    case Search(lat: Float, min_timestamp: Int, lng: Float, max_timestamp: Int, distance: Int)
  enum Users {
    case User(id: String)
    case Feed
    case Recent(id: String)

Ash Furrow's Moya library is based around this idea of using enums to map rest endpoints.

4.10 Linked Lists

Airspeed Velocity has a great writeup on how to implement a Linked List with an enum. Most of the code in his post goes far beyond enums and touches a lot of interesting topics 9, but the basis of his linked list looks kinda like this (I simplified it a bit):

enum List {
    case End
    indirect case Node(Int, next: List)

Each Node case points to the next case, and by using an enum instead of something else, you don't have to use an optional for the next value to signify the termination of the list.

Airspeed Velocity also wrote a great post about the implementation of a red black tree with indirect Swift enums, so while you're already reading his blog, you may just as well also read this one.

Advanced & Practical Enum usage in Swift4.11 Settings Dictionaries

This is a very, very smart solution that Erica Sadun came up with. Basically whenever you'd use a dictionary of attribute keys as a way to configure an item, you'd instead use a Set of enums with associated values. That way, the type checker can confirm that your configuration values are of the correct type.

For more details, and proper examples, check out her original blog post.

5 Limitations

We're ending this post, again, with a list of things that don't work yet with enums.

5.1 Retrieving Associated Values

David Owens makes the case that the current way of associated value retrieval is unwieldy. I encourage you to follow the link and read the post, but here's the gist: In order to retrieve the associated values from an enum, you have to use pattern matching. However, associated values are effectively tuples which were attached to the enum case. Tuples, on the other hand, can be deconstructed in a much simpler way simply by using .keyword or .0. i.e:

// Enums
enum Ex { case Mode(ab: Int, cd: Int) }
if case Ex.Mode(let ab, let cd) = Ex.Mode(ab: 4, cd: 5) {
// vs tuples:
let tp = (ab: 4, cd: 5)

If you also feel that this is how we should be able to deconstruct enums, there's a rdar for you: rdar://22704262

5.2 Equatable

Enums with associated values do not conform to the equatable protocol. That's a pity because it makes a lot of things much more cumbersome and verbose than they need to be. The underlying reason is probably that associated values are just tuples internally and tuples do not conform to equatable. However, for a limited subset of cases, namely those where all associated value / tuple types conform to equatable, I think the default case should be that the compiler automatically also generates the equatable extension.

// Int and String are Equatable, so case Ex should also be equatable.
enum Ex { case Mode(ab: Int, cd: String) }

// Swift could auto-generate this func
func == (lhs: Ex.Mode, rhs: Ex.Mode) -> Bool {
    switch (lhs, rhs) {
       case (.Mode(let a, let b), .Mode(let c, let d)):
	   return a == c && b == d
	   return false

5.3 Tuples

The biggest issue is, again, Tuple support. I love tuples, they make many things easier, but they're currently under-documented and cannot be used in many scenarios. In terms of enums, you can't have tuples as the enum value:

enum Devices: (intro: Int, name: String) {
  case iPhone = (intro: 2007, name: "iPhone")
  case AppleTV = (intro: 2006, name: "Apple TV")
  case AppleWatch = (intro: 2014, name: "Apple Watch")

This may not look like the best example, but once you start using enums, you'll often end up in situations where you'd like to be able to do something like the above.

5.4 Enumerating Enum Cases

We've already discussed this above. There's currently no good way to get a collection of all the cases in an enum so you can iterate over them.

5.5 Default Associated Values

Another thing which you may run into is that associated values are always types but you can't set a default value for those types. Imagine such an example:

enum Characters {
  case Mage(health: Int = 70, magic: Int = 100, strength: Int = 30)
  case Warrior(health: Int = 100, magic: Int = 0, strength: Int = 100)
  case Neophyte(health: Int = 50, magic: Int = 20, strength: Int = 80)

You could still create new cases with different values, but the default settings for your character would be mapped.

6 Changes


  • Added additional limitation examples (Equatable & Retrieving associated values)
  • Added Erica Sadun's Set with Associated Enums example


  • Incorporated PR #6 from @mabidakun.
  • Added internal links
  • Split up the account example into two easier to digest snippets.




Except by jumping through some hoops, see below


This is a simplified implementation for demo purposes. In reality you'd write this with optionals and a reverse argument order. Have a look at popular functional programming libraries like Swiftz or Dollar


This example stems straight from Apple's Swift documentation


Which make it oftentimes very difficult to discover them


This is a simplified version, of course. Swift adds a lot of sugar for you


If you ever used JSON in an app, you may well have run into this issue once


Btw. You can't use only numbers as enum case names, so case 400 does not work


Although Mac support for R.swift seems to be forthcoming


Translated: Go there, read it

If you read this far, you should follow me (@terhechte)
on Twitter

    Wed, 30 Sep 2015 #

    Getting your iPhone 6s Chip Foundry from Swift

    Here's a small Github project by WUD which uses the private libMobileGestalt to identify the manufacturer of the CPU in your fancy new iPhone 6S. Because, as you may not know, this year Apple is sourcing the chips from two different foundries: Samsung and TSMC. So which one did you get? You could, of course, just run the aforementioned GitHub project on your phone. However, that's all Objective-C and out of curiosity I wondered: How would you pull that off in Swift?

    1 Step One: Adding a header

    The first obstacle is already a tricky one. LibMobileGestalt doesn't offer a header as it is a private library. So how do you tell Swift / the linker that the function you want to call will indeed exist at compile time. At first glance it seems that pure Swift doesn't offer any facilities for this (if you're impatient, there's another solution below ;-), so we can always resort back to the Bridging Header that Apple introduced to easily bridge the Swift and the Objective-C/C worlds. Here is a short guide on how to add a bridging header to your project. Basically add a new header file, and add the path to your target's Build Settings under Objective-C Bridging Header.

    Then, add the following code to your header:

    #if __cplusplus
    extern "C" {
        CFPropertyListRef MGCopyAnswer(CFStringRef property);
    #if __cplusplus

    But what if you're writing a pure Swift project and don't want to add a bridging header? There's a mostly undocumented (Thanks to someone on HN for pointing it out to me) Swift attribute called @asmname that allows us to do something similar straight in Swift. Russ Bishop has a post on this and much more you can do in this realm.

    Using the @asmname keyword, the code looks like this (and you can remove the bridging header):

    func MGCopyAnswer(_: CFStringRef) -> Optional<Unmanaged<CFPropertyListRef>>;

    We're basically telling Swift that this function exists, and we're telling it specifically what it requires and what it will return.

    2 Step Two: Writing Swift

    Next up, we want to write the Swift code to call this function, so let's do it:

    chipInfo = MGCopyAnswer("HardwarePlatform")

    We might expect that the result of this is already the required String, but Swift is a safe language so first of all it is returning an Optional here, since the key in question ("HardwarePlatform") might not even exist. We first have to get the value out. To do that, we'll use the new Swift 2 guard statement.

    guard let chipInfo = MGCopyAnswer("HardwarePlatform")
        else { fatalError("Could not read hardware") }

    If we look at the type of chipInfo, sadly, we still don't have a String. Instead, we're getting Unmanaged<CFPropertyList>. What's that?

    The Apple Documentation has this to say about Unmanaged:

    A type for propagating an unmanaged object reference.

    When you use this type, you become partially responsible for keeping the object alive.

    Of course, we're getting a value from the Core Foundation world where ARC does not know how to manage the memory. Objective-C uses the __bridge keyword to manage this, and in Swift it smartly changes the type so that we definitely don't forget that this variable's memory is currently not managed. NSHipster, and Apple have more documentation for this. What we'll do is call the takeRetainedValue method:

    guard let chipInfo = MGCopyAnswer("HardwarePlatform")
        else { fatalError("Could not read hardware") }

    So, do we finally have a String? No, but we're close. We're getting a CFPropertyList object back. The Apple Documentation has this to say about this type:

    CFPropertyListRef can be a reference to any of the property list objects: CFData, CFString, CFArray, CFDictionary, CFDate, CFBoolean, and CFNumber.

    This means that if the result is indeed of type CFString, since CFString is toll-free-bridged to NSString and since NSString is bridged to Swift's String, we could just force cast this to the String type and be done with it. Swift is a safe language however, and when possible we should strive to do everything the safe way. So instead we'll do an optional cast to String and if that works out, we can get the actual String value out of the Optional.

    If we do it this way, it will not blow up whtn the contents of the reference are, say, a CFDate or a CFBoolean. This is particularly easy with Swift's Pattern Matching syntax:

    guard let chipInfo = MGCopyAnswer("HardwarePlatform")
        else { fatalError("Could not read hardware") }
    switch chipInfo.takeRetainedValue() as? String {
    case "s8000"?:
    case "s8003"?:

    The question mark at the end of the two codes ("s8000"?) signifies that we're not matching against a String, but against an Optional<String>.

    3 Step Three: Add the Framework

    There we are. Awesome it works. Except, it doesn't. You still have to add the libMobileGestalt.tbd library and the Core Foundation framework to your project target's Linked Frameworks and Libraries.

    I've also created a small GitHub project that includes all this including the correct library setup etc.

    If you read this far, you should follow me (@terhechte)
    on Twitter

      Tue, 25 Aug 2015 #

      Optional throw via try? in Swift 2 beta 6

      This post is also available in 🇨🇳Chinese Thanks to SwiftGG

      Swift 2.0 b6 includes a new way of handling exceptions via the try? keyword. This is a quick post to explain the basics, and why this is cool.

      In Swift 1.x, all we had for error handling were optionals and NSError. Which is why many people adopted Either / Result types as they can be found in other programming languages:

      let success = Result<String, NSError>.Success("success")

      With Swift 2 and the introduction of try / catch exception handling. Internally, this doesn't use expensive stack unwinding, as other (say, Objective-C or Java) do it, but instead seems to pretty much return something akin to Either or Result. Only the syntax hides this from the user in order to make it simpler to use1.

      1 Swift 2 b5 and earlier

      However, once you start using the new do / try / catch more, what happens from time to time is that you start nesting code into messy branches because do is (was) incompatible with the other major way of handling potentially unknown states: optionals. Here's a particular ugly piece of code. Observe how we're nesting if let with let with do with let 2.

      import Foundation
      // get the currently logged in user
      func loggedInUser() -> Int? { return 0 }
      // get his name
      func getUserName (userId: Int) throws -> String { return "Claus" }
      // create a new image post with this username. Returns the post data
      func imagePostForUserName(name: String, imageURL: NSURL?) -> NSData? { return NSData() }
      // post the data to a server
      func postImage(data: NSData) throws -> Bool { return true }
      if let uid = loggedInUser() {
          do {
      	let username = try getUserName(uid)
      	if let data = imagePostForUserName(username, imageURL: nil) {
      	    do {
      		let success = try postImage(data)
      		if success {
      		    print ("Submitted")
      	    } catch {
      		// more error handling
          } catch {
      	// todo: error handling

      One reason why this is difficult to simplify is that the do forces a break in any multi guard or multi let 3.

      2 Swift 2 b6

      With beta 6, we get a new keyword, try? which performs a throwing operation and returns optional None in case of failure and optional Some in case of success. Quoting straight from the changelog:

      A new keyword 'try?' has been added to Swift. 'try?' attempts to perform an operation that may throw. If the operation succeeds, the result is wrapped in an optional; if it fails (I.e. if an error is thrown), the result is 'nil' and the error is discarded. ‘try?’ is particularly useful when used in conjunction with “if let” and “guard”.

      This makes it possible to retrieve the value of a potential throwing operation as an optional. If we apply this to our code above, we can simplify it quite a bit:

      if let uid = loggedInUser(),
         username = try? getUserName(uid),
         data = imagePostForUserName(username, imageURL: nil),
         success = try? postImage(data)
         where success == true {
            print ("Submitted")

      This is, of course a bit of a contrived example, engineered to explain try?. But still, that's definitely less code. We're, of course, loosing a lot of possibly valuable error information that would otherwise be available in the catch.

      3 Which to choose?

      try? can help you write terser code at the expense of loosing insights. Using try? only returns an optional without further information on the particular cause of the error / exception. The benefit, of course, is beautiful composability with a lot of the other Swift syntax, like map, flatmap, switch, guard, if let, for case, and others.

      The non-optional try works great for distinct task where you're not dependant on earlier or later possible optional results.

      The aforementioned Result type, on the other hand offers both; either the requested value, or a possible error. You can just continue using Result, which also has support for wrapping throws and much more, however keep in mind that this is not the direction Swift seems to intend to go 4. Otherwise, we'd have a full blown Result or Either type in Swift 2.

      I'm really happy about the introduction of try? as it will make many snippets, particularly when interacting with the Cocoa API, easier to solve.



      Much like the lifting into / out of monads in Swift optionals is hidden via the ? syntax


      There're ways to improve this code without try?, of course, but it makes for a nice example


      Another is, of course, that I'm using raw NSRegularExpression here, instead of a simplifying library


      Also, you'll always need to add additional dependencies to your project

      If you read this far, you should follow me (@terhechte)
      on Twitter

        Thu, 20 Aug 2015 #

        Match Me if you can: Swift Pattern Matching in Detail.

        This post is also available in 🇨🇳Chinese Thanks to SwiftGG
        This post is also available in 🇯🇵Japanese Thanks to M Ono

        Among the new features that Swift offers to Objective-C programmers is one that disguises itself like a boring old man while it offers huge potential for forming elegant solutions to otherwise unwieldy sets of nested branches. I'm, of course talking about the switch statement that many Objective-C programmers probably consider as a clunky syntax device which is most entertaining when used as Duff's Device, yet usually offers little to no advantages over multiple if statements.

        The Switch statement in Swift can do much more though. In the following tutorial, I will try to explain the various usages for these new features in more detail. I'll mostly ignore those solutions where there's no benefit over how switch works in Objective-C or C. The basics of this post were actually written in July 2014, but so many of my patterns crashed the compiler back then that I postponed writing it until there's better support.

        This Blog Post is also available in the following languages:

        1 Diving In

        The main feature of switch is of course pattern matching, the ability to destructure values and match different switch cases based on correct match of the values to the cases.

        // Example of the worst binary -> decimal converter in history
        let bool1 = 1
        let bool2 = 0
        switch (bool1, bool2) {
           case (0, 0): print("0")
           case (0, 1): print("1")
           case (1, 0): print("2")
           case (1, 1): print("3")

        Pattern matching has long existed in other languages like Haskell, Erlang, Scala, or Prolog. This is a boon, because it allows us to have a look at how those languages utilize pattern matching in order to solve their problems. We can even have a look at their examples to find the most practical ones that offer real world adaptability.

        2 A Trading Engine

        So Wall Street contacted you, they need a new trading platform running on iOS devices. As it is a trading platform, you define an enum for trades.

        2.1 First Draft

        enum Trades {
            case Buy(stock: String, amount: Int, stockPrice: Float)
            case Sell(stock: String, amount: Int, stockPrice: Float)

        You were also handed the following API to handle trades. Notice how sell orders are just negative amounts. And you're told the stock price is not important, their engine will take an internal one anyway.

         - parameter stock: The stock name
         - parameter amount: The amount, negative number = sell, positive = buy
        func process(stock: String, _ amount: Int) {
            print ("\(amount) of \(stock)")

        The next step is to process those trades. You see the potential for using pattern matching and write this:

        let aTrade = Trades.Buy(stock: "APPL", amount: 200, stockPrice: 115.5)
        switch aTrade {
        case .Buy(let stock, let amount, _):
            process(stock, amount)
        case .Sell(let stock, let amount, _):
            process(stock, amount * -1)
        // Prints "buy 200 of APPL"

        Swift lets us conveniently only destructure / extract the information from the enum that we really want. In this case only the stock and the amount.

        Awesome, you visit Wall Street to show of your fantastic trading platform. However, as always, the reality is much more cumbersome than the beautiful theory. Trades aren't trades you learn.

        • You have to calculate in a fee which is different based on the trader type.
        • The smaller the institution the higher the fee.
        • Also, bigger institutions get a higher priority.

        They also realized that you'll need a new API for this, so you were handed this:

        func processSlow(stock: String, _ amount: Int, _ fee: Float) { print("slow") }
        func processFast(stock: String, _ amount: Int, _ fee: Float) { print("fast") }

        2.2 Trader Types

        So you go back to the drawing board and add another enum. The trader type is part of every trade, too.

        enum TraderType {
        case SingleGuy
        case Company
        enum Trades {
            case Buy(stock: String, amount: Int, stockPrice: Float, type: TraderType)
            case Sell(stock: String, amount: Int, stockPrice: Float, type: TraderType)

        So, how do you best implement this new restriction? You could just have an if / else switch for buy and for sell, but that would lead to nested code which quickly lacks clarity - and who knows maybe these Wall Street guys come up with further complications. So you define it instead as additional requirements on the pattern matches:

        let aTrade = Trades.Sell(stock: "GOOG", amount: 100, stockPrice: 666.0, type: TraderType.Company)
        switch aTrade {
        case let .Buy(stock, amount, _, TraderType.SingleGuy):
            processSlow(stock, amount, 5.0)
        case let .Sell(stock, amount, _, TraderType.SingleGuy):
            processSlow(stock, -1 * amount, 5.0)
        case let .Buy(stock, amount, _, TraderType.Company):
            processFast(stock, amount, 2.0)
        case let .Sell(stock, amount, _, TraderType.Company):
            processFast(stock, -1 * amount, 2.0)

        The beauty of this is that there's a very succinct flow describing the different possible combinations. Also, note how we changed .Buy(let stock, let amount) into let .Buy(stock, amount) in order to keep things simpler. This will destructure the enum just as before, only with less syntax.

        2.3 Guards! Guards!

        Once again you present your development to your Wall Street customer, and once again a new issue pops up (you really should have asked for a more detailed project description).

        • Sell orders exceeding a total value of $1.000.000 do always get fast handling, even if it's just a single guy.
        • Buy orders under a total value of $1.000 do always get slow handling.

        With traditional nested if syntax, this would already become a bit messy. Not so with switch. Swift includes guards for switch cases which allow you to further restrict the possible matching of those cases.

        You only need to modify your switch a little bit to accommodate for those new changes

        let aTrade = Trades.Buy(stock: "GOOG", amount: 1000, stockPrice: 666.0, type: TraderType.SingleGuy)
        switch aTrade {
        case let .Buy(stock, amount, _, TraderType.SingleGuy):
            processSlow(stock, amount, 5.0)
        case let .Sell(stock, amount, price, TraderType.SingleGuy)
            where price*Float(amount) > 1000000:
            processFast(stock, -1 * amount, 5.0)
        case let .Sell(stock, amount, _, TraderType.SingleGuy):
            processSlow(stock, -1 * amount, 5.0)
        case let .Buy(stock, amount, price, TraderType.Company)
            where price*Float(amount) < 1000:
            processSlow(stock, amount, 2.0)
        case let .Buy(stock, amount, _, TraderType.Company):
            processFast(stock, amount, 2.0)
        case let .Sell(stock, amount, _, TraderType.Company):
            processFast(stock, -1 * amount, 2.0)

        This code is quite structured, still rather easy to read, and wraps up the complex cases quite well.

        That's it, we've successfully implemented our trading engine. However, this solution still has a bit of repetition; we wonder if there're pattern matching ways to improve upon that. So, let's look into pattern matching a bit more.

        3 Advanced Pattern Matching

        So now we've seen several patterns in action. But what's the syntax here? Which other things can we match for? Swift distinguishes 7 different patterns. We're going to have a quick look at each of them.

        All of those patterns can not only be used with the switch keyword, but also with the if, guard, and for keywords. For details on this, see below.

        3.1 1. Wildcard Pattern

        The wildcard pattern ignores the value to be matched against. In this case any value is possible. This is the same pattern as let _ = fn() where the _ indicates that you don't wish to further use this value. The interesting part is that this matches all values including nil 1. You can even match optionals by appending a ?:

        let p: String? = nil
        switch p {
        case _?: print ("Has String")
        case nil: print ("No String")

        As you've seen in the trading example, it also allows you to omit the data you don't need from matching enums or tuples:

        switch (15, "example", 3.14) {
            case (_, _, let pi): print ("pi: \(pi)")

        3.2 2. Identifier Pattern

        Matches a concrete value. This is how things work in Objective-C's switch implementation:

        switch 5 {
          case 5: print("5")

        3.3 3. Value-Binding Pattern

        This is the very same as binding values to variables via let or var. Only in a switch statement. You've already seen this before, so I'll provide a very short example:

        switch (4, 5) {
          case let (x, y): print("\(x) \(y)")

        3.4 4. Tuple Pattern

        I've written a whole blog post about tuples, which offer much more information than this, but here's a quick example:

        let age = 23
        let job: String? = "Operator"
        let payload: AnyObject = NSDictionary()
        switch (age, job, payload) {
          case (let age, _?, _ as NSDictionary):
          default: ()

        Here, we're combining three values into a tuple (imagine they're coming from different API calls) and matching them in one go. Note that the pattern achieves three things:

        1. It extracts the age
        2. It makes sure there is a job, even though we don't need it
        3. It makes sure that the payload is of kind NSDictionary even though we don't need the actual value either.

        3.5 5. Enumeration Case Pattern

        As you saw in our trading example, pattern matching works really great with Swift's enums. That's because enum cases are like sealed, immutable, destructable structs. Much like with tuples, you can unwrap the contents of an individual case right in the match and only extract the information you need 2.

        Imagine you're writing a game in a functional style and you have a couple of entities that you need to define. You could use structs but as your entities will have very little state, you feel that that's a bit of an overkill.

        enum Entities {
            case Soldier(x: Int, y: Int)
            case Tank(x: Int, y: Int)
            case Player(x: Int, y: Int)

        Now you need to implement the drawing loop. Here, we only need the X and Y position:

        for e in entities() {
            switch e {
            case let .Soldier(x, y):
              drawImage("soldier.png", x, y)
            case let .Tank(x, y):
              drawImage("tank.png", x, y)
            case let .Player(x, y):
              drawImage("player.png", x, y)

        3.6 6. Type-Casting Patterns

        As the name already implies, this pattern casts or matches types. It has two different keywords:

        • is type: Matches the runtime type (or a subclass of it) against the right hand side. This performs a type cast but disregards the returned type. So your case block won't know about the matched type.
        • pattern as type: Performs the same match as the is pattern but for a successful match casts the type into the pattern specified on the left hand side.

        Here is an example of the two.

        let a: Any = 5 
        switch a {
          // this fails because a is still anyobject
          // error: binary operator '+' cannot be applied to operands of type 'Any' and 'Int'
          case is Int: print (a + 1)
          // This works and returns '6'
          case let n as Int: print (n + 1)
          default: ()

        Note that there is no pattern before the is. It matches directly against a.

        3.7 7. Expression Pattern

        The expression pattern is very powerful. It matches the switch value against an expression implementing the ~= operator. There're default implementations for this operator, for example for ranges, so that you can do:

        switch 5 {
         case 0..10: print("In range 0-10")

        However, the much more interesting possibility is overloading the operator yourself in order to add matchability to your custom types. Let's say that you decided to rewrite the soldier game we wrote earlier and you want to use structs after all.

        struct Soldier {
          let hp: Int
          let x: Int
          let y: Int

        Now you'd like to easily match against all entities with a health of 0. We can simply implement the ~= operators as follows.

        func ~= (pattern: Int, value: Soldier) -> Bool {
            return pattern == value.hp

        Now we can match against an entity:

        let soldier = Soldier(hp: 99, x: 10, y: 10)
        switch soldier {
           case 0: print("dead soldier")
           default: ()

        Sadly, full matching with tuples does not seem to work. If you implement the code below, there'll be a type checker error.

        func ~= (pattern: (hp: Int, x: Int, y: Int), value: Soldier) -> Bool {
           let (hp, x, y) = pattern
           return hp == value.hp && x == value.x && y == value.y

        One possible way of implementing something akin to the above is by adding a unapply method to your struct and then matching against that:

        extension Soldier {
           func unapply() -> (Int, Int, Int) {
              return (self.hp, self.x, self.y)
        func ~= (p: (Int, Int, Int), t: (Int, Int, Int)) -> Bool {
           return p.0 == t.0 && p.1 == t.1 && p.2 == t.2 
        let soldier = Soldier(hp: 99, x: 10, y: 10)
        print(soldier.unapply() ~= (99, 10, 10))

        But this is rather cumbersome and defeats the purpose of a lot of the magic behind pattern matching.

        In an earlier version of this post, I wrote that ~= doesn't work with protocols, but I was wrong. I remember that I tried it in a Playground, and it didn't work. However, this example (as kindly provided by latrodectus on reddit) does work fine:

        protocol Entity {
            var value: Int {get}
        struct Tank: Entity {
            var value: Int
            init(_ value: Int) { self.value = value }
        struct Peasant: Entity {
            var value: Int
            init(_ value: Int) { self.value = value }
        func ~=(pattern: Entity, x: Entity) -> Bool {
            return pattern.value == x.value
        switch Tank(42) {
            case Peasant(42): print("Matched") // Does match
            default: ()

        There's a lot of things you can do with Expression Patterns. For a much more detailed explanation of Expression Patterns, have a look at this terrific blog post by Austin Zheng.

        This completes list of possible switch patterns. Before we move on, there's one final thing to discuss.

        3.8 Fallthrough, Break, and Labels

        The following is not directly related to pattern matching but only affects the switch keyword, so I'll keep it brief. By default, and unlike C/C++/Objective-C, switch cases do not fall through into the next case which is why in Swift, you don't need to write break for every case. You can opt into traditional fallthrough behaviour with the fallthrough keyword.

        switch 5 {
           case 5:
            print("Is 5")
            print("Is a number")
        // Will print: "Is 5" "Is a number"

        Alternatively, you can use break to break out of a switch statement early. Why would you do that if there's no default fallthrough? For example if you can only realize within the case that a certain requirement is not met and you can't execute the case any further:

        let userType = "system"
        let userID = 10
        switch (userType, userID)  {
           case ("system", _):
             guard let userData = getSystemUser(userID) else { break }
             print("user info: \(userData)")
           default: ()
        ... more code that needs to be executed

        Here, we don't want to call insertIntoRemoteData when the result from getSystemUser is nil. Of course, you could just use an if let here, but if multiple of those cases come together, you quickly end up with a bunch of horrifyingly ugly nested if lets.

        But what if you execute your switch in a while loop and you want to break out of the loop, not the switch? For those cases, Swift allows you to define labels to break or continue to:

        gameLoop: while true {
          switch state() {
             case .Waiting: continue gameLoop
             case .Done: calculateNextState()
             case .GameOver: break gameLoop

        We've discussed the syntax and implementation details of switch and pattern matching. Now, let us have a look at some interesting (more or less) real world examples.

        4 Real World Examples

        4.1 Optionals

        There're many ways to unwrap optionals, and pattern matching is one of them. You've probably used that quite frequently by now, nevertheless, here's a short example:

        var result: String? = secretMethod()
        switch result {
        case .None:
            println("is nothing")
        case let a:
            println("\(a) is a value")

        With Swift 2.0, this becomes even easier:

        var result: String? = secretMethod()
        switch result {
        case nil:
            print("is nothing")
        case let a?:
            print("\(a) is a value")

        As you can see, result could be a string, but it could also be nil. It's an optional. By switching on result, we can figure out whether it is .None or whether it is an actual value. Even more, if it is a value, we can also bind this value to variable right away. In this case a. What's beautiful here, is the clearly visible distinction between the two states, that the variable result can be in.

        4.2 Type Matches

        Given Swift's strong type system, there's usually no need for runtime type checks like it more often happens in Objective-C. However, when you interact with legacy Objective-C code (which hasn't been updated to reflect simple generics yet), then you often end up with code that needs to check for types. Imagine getting an array of NSStrings and NSNumbers:

        let u = NSArray(array: [NSString(string: "String1"), NSNumber(int: 20), NSNumber(int: 40)])

        When you go through this NSArray, you never know what kind of type you get. However, switch statements allow you to easily test for types here:

        for x in u {
            switch x {
            case _ as NSString:
            case _ as NSNumber:
        	print("Unknown types")

        4.3 Applying ranges for grading

        So you're writing the grading iOS app for your local Highschool. The teachers want to enter a number value from 0 to 100 and receive the grade character for it (A - F). Pattern Matching to the rescue:

        let aGrade = 84
        switch aGrade {
        case 90...100: print("A")
        case 80...90: print("B")
        case 70...80: print("C")
        case 60...70: print("D")
        case 0...60: print("F")
            print("Incorrect Grade")

        4.4 Word Frequencies

        We have a sequence of pairs, each representing a word and its frequency in some text. Our goal is to filter out those pairs whose frequency is below or above a certain threshold, and then only return the remaining words, without their respective frequencies.

        Here're our words:

        let wordFreqs = [("k", 5), ("a", 7), ("b", 3)]

        A simple solution would be to model this with map and filter:

        let res = wordFreqs.filter({ (e) -> Bool in
            if e.1 > 3 {
        	return true
            } else {
        	return false
        }).map { $0.0 }

        However, with flatmap a map that only returns the non-nil elements, we can improve a lot upon this solution. First and foremost, we can get rid of the e.1 and instead have proper destructuring by utilizing (you guessed it) tuples. And then, we only need one call flatmap instead of filter and then map which adds unnecessary performance overhead.

        let res = wordFreqs.flatMap { (e) -> String? in
            switch e {
            case let (s, t) where t > 3: return s
            default: return nil

        4.5 Directory Traversion

        Imagine you want to traverse a file hierachy and find:

        • all "psd" files from customer1 and customer2
        • all "blend" files from customer2
        • all "jpeg" files from all customers.
        guard let enumerator = NSFileManager.defaultManager().enumeratorAtPath("/customers/2014/")
        else { return }
        for url in enumerator {
            switch (url.pathComponents, url.pathExtension) {
            // psd files from customer1, customer2
            case (let f, "psd") 
        	    where f.contains("customer1") 
        	    || f.contains("customer2"): print(url)
            // blend files from customer2
            case (let f, "blend") where f.contains("customer2"): print(url)
            // all jpg files
            case (_, "jpg"): print(url)
            default: ()

        Note that contains stops at the first match and doesn't traverse the complete path. Again, pattern matching lead to very succinct and readable code.

        4.6 Fibonacci

        Also, see how beautiful an implementation of the fibonacci algorithm looks with pattern matching 3

        func fibonacci(i: Int) -> Int {
            switch(i) {
            case let n where n <= 0: return 0
            case 0, 1: return 1
            case let n: return fibonacci(n - 1) + fibonacci(n - 2)

        Of course, this will kill your stack with big numbers.

        4.7 Legacy API and Value Extractions

        Oftentimes, when you get data from an external source, like a library, or an API, it is not only good practice but usually even required that you check the data for consistency before interpreting it. You need to make sure that all keys exists or that the data is of the correct type, or the arrays have the required length. Not doing so can lead from buggy behaviour (missing key) to crash of the app (indexing non-existent array items). The classic way to do this is by nesting if statements.

        Let's imagine an API that returns a user. However, there're two types of users: System users - like the administrator, or the postmaster - and local users - like "John B", "Bill Gates", etc. Due to the way the system was designed and grew, there're a couple of nuisances that API consumers have to deal with:

        • system and local users come via the same API call.
        • the department key may not exist, since early versions of the db did not have that field and early employees never had to fill it out.
        • the name array contains either 4 items (username, middlename, lastname, firstname) or 2 items (full name, username) depending on when the user was created.
        • the age is an Integer with the age of the user

        Our system needs to create user accounts for all system users from this API with only the following information: username, department. We only need users born before 1980. If no department is given, "Corp" is assumed.

        func legacyAPI(id: Int) -> [String: AnyObject] {
            return ["type": "system", "department": "Dark Arts", "age": 57, 
        	   "name": ["voldemort", "Tom", "Marvolo", "Riddle"]] 

        Given these constraints, let's develop a pattern match for it:

        let item = legacyAPI(4)
        switch (item["type"], item["department"], item["age"], item["name"]) {
           case let (sys as String, dep as String, age as Int, name as [String]) where 
              age < 1980 &&
              sys == "system":
             createSystemUser(name.count == 2 ? name.last! : name.first!, dep: dep ?? "Corp")
        // returns ("voldemort", "Dark Arts")

        Note that this code makes one dangerous assumption, which is that if the name array does not have 2 items, it must have 4 items. If that case doesn't hold, and we get a zero item name array, this would crash.

        Other than that, it is a nice example of how pattern matching even with just one case can help you write cleaner code and simplify value extractions.

        Also, see how we're writing let at the beginning right after the case, and don't have to repeat it for each assignment within the case.

        5 Patterns with other Keywords

        The Swift documentation points out, that not all patterns can be used with the if, for or the guard statement. However, the docs seem to be outdated. All 7 patterns work for all three keywords.

        For those interested, I compiled an example Gist that has an example for each pattern for each keyword.

        You can see the example patterns here.

        As a shorter example, see the Value Binding, Tuple, and Type Casting pattern used for all three keywords in one example:

        // This is just a collection of keywords that compiles. This code makes no sense
        func valueTupleType(a: (Int, Any)) -> Bool {
            // guard case Example
            guard case let (x, _ as String) = a else { return false}
            // for case example
            for case let (a, _ as String) in [a] {
            // if case example
            if case let (x, _ as String) = a {
               print("if", x)
            // switch case example
            switch a {
            case let (a, _ as String):
        	return true
            default: return false
        let u: Any = "a"
        let b: Any = 5
        print(valueTupleType((5, u)))
        print(valueTupleType((5, b)))
        // 5, 5, "if 5", 5, true, false

        With this in mind, we will have a short look at each of those keywords in detail.

        6 Using for case

        With Swift 2.0, pattern matching has become even more important in the language as the switch capabilities have been extended to other keywords as well. For example, let's write a simple array function which only returns the non-nil elements

        func nonnil<T>(array: [T?]) -> [T] {
           var result: [T] = []
           for case let x? in array {
           return result
        print(nonnil(["a", nil, "b", "c", nil]))

        The case keyword can be used in for loops just like in switch cases. Here's another example. Remember the game we talked about earlier? Well, after the first refactoring, our entity system now looks like this:

        enum Entity {
            enum EntityType {
        	case Soldier
        	case Player
            case Entry(type: EntityType, x: Int, y: Int, hp: Int)

        Fancy, this allows us to draw all items with even less code:

        for case let Entity.Entry(t, x, y, _) in gameEntities()
        where x > 0 && y > 0 {
            drawEntity(t, x, y)

        Our one line unwraps all the necessary properties, makes sure we're not drawing beyond 0, and finally calls the render call (drawEntity).

        In order to see if the player won the game, we want to know if there is at least one Soldier with health > 0

        func gameOver() -> Bool {
            for case Entity.Entry(.Soldier, _, _, let hp) in gameEntities() 
            where hp > 0 {return false}
            return true

        What's nice is that the Soldier match is part of the for query. This feels a bit like SQL and less like imperative loop programming. Also, this makes our intent clearer to the compiler, opening up the possibilities for dispatch enhancements down the road. Another nice touch is that we don't have to spell out Entity.EntityType.Soldier. Swift understands our intent even if we only write .Soldier as above.

        7 Using guard case

        Another keyword which supports patterns is the newly introduced guard keyword. You know how it allows you to bind optionals into the local scope much like if let only without nesting things:

        func example(a: String?) {
            guard let a = a else { return }

        guard let case allows you to do something similar with the power that pattern matching introduces. Let's have a look at our soldiers again. We want to calculate the required HP until our player has full health again. Soldiers can't regain HP, so we should always return 0 for a soldier entity.

        let MAX_HP = 100
        func healthHP(entity: Entity) -> Int {
            guard case let Entity.Entry(.Player, _, _, hp) = entity 
            where hp < MAX_HP 
            else { return 0 }
            return MAX_HP - hp
        print("Soldier", healthHP(Entity.Entry(type: .Soldier, x: 10, y: 10, hp: 79)))
        print("Player", healthHP(Entity.Entry(type: .Player, x: 10, y: 10, hp: 57)))
        // Prints:
        "Soldier 0"
        "Player 43"

        This is a beautiful example of the culmination of the various mechanisms we've discussed so far.

        • It is very clear, there is no nesting involved
        • Logic and initialization of state are handled at the top of the func which improves readability
        • Very terse.

        This can also be very successfully combined with switch and for to wrap complex logical constructs into an easy to read format. Of course, that won't make the logic any easier to understand, but at least it will be provided in a much saner package. Especially if you use enums.

        8 Using if case

        if case can be used as the opposite of guard case. It is a great way to unwrap and match data within a branch. In line with our previous guard example. Obviously, we need an move function. Something that allows us to say that an entity moved in a direction. Since our entities are enums, we need to return an updated entity.

        func move(entity: Entity, xd: Int, yd: Int) -> Entity {
        	if case Entity.Entry(let t, let x, let y, let hp) = entity
        	where (x + xd) < 1000 &&
        	    (y + yd) < 1000 {
        	return Entity.Entry(type: t, x: (x + xd), y: (y + yd), hp: hp)
            return entity
        print(move(Entity.Entry(type: .Soldier, x: 10, y: 10, hp: 79), xd: 30, yd: 500))
        // prints: Entry(main.Entity.EntityType.Soldier, 40, 510, 79)

        9 Limitations

        Some limitations were already mentioned in the text, such as the issues regarding Expression Patterns, which seem to not match against tuples (as would be really convenient). In Scala or Clojure, pattern matching can also work against collections, so you could match head, tail, parts, etc. 4 This doesn't work in Swift (although Austin Zheng kinda implemented this in the blog post I linked above).

        Another thing which doesn't work (wich, again, Scala does just fine) is destructuring against classes or structs. Scala allows us to define an unapply method which does basically the opposite of init. Implementing this method, then, allows the type checker to match against classes. In Swift, this could look as follows:

        struct Imaginary {
           let x: Int
           let y: Int
           func unapply() -> (Int, Int) {
             // implementing this method would then in theory provide all the details needed to destructure the vars
             return (self.x, self.y)
        // this, then, would unapply automatically and then match
        guard case let Imaginary(x, y) = anImaginaryObject else { break }

        10 Changes

        08/21/2015 Incorporated helpful feedback from foBrowsing on Reddit

        • Added guard case let
        • Added simplified syntax for let (i.e. let (x, y) instead of (let x, let y)

        08/22/2015 Apparently I didn't test some things properly enough. Some of the limitations I listed do actually work, as another helpful Reddit commenter (latrodectus) pointed out.

        • All patterns work for all three keywords. Changed that, and added a Gist with examples
        • The limitations regarding protocols and the expression pattern were invalid. This works fine, too.
        • Added "Pattern Availability" section


        • Added if case examples, renamed some sections.
        • Fixed typos in the text. In particular, I accidentally wrote that _ does not match nil. That's of course not true, _ matches everything. (thanks to obecker)


        • Added link to Japanese Translation



        Think of it like the * wildcard you use in the shell


        I'm not sure whether the compiler optimizes for this, but theoretically, it should be able to calculate the correct position of the requested data and inline the address ignoring the other parts of the enum case


        of course, no match for a Haskell implementation:
        fib 0 = 0
        fib 1 = 1
        fib n = fib (n-1) + fib (n-2)


        I.e. switch [1, 2, 4, 3] {
        case [_, 2, _, 3]:

        If you read this far, you should follow me (@terhechte)
        on Twitter

          Sun, 19 Jul 2015 #

          Tuples in Swift, Advanced Usage and Best Practices

          This post is also available in 🇨🇳Chinese Thanks to SwiftGG

          Tuples are one of Swift's less visible language features. They're occupying a small space between Structs and Arrays. In addition to that, there's no comparable construct in Objective-C (or many other languages). Finally, the usage of tuples in the standard library and in Apple's example code is sparse. One could get the impression that their raison d'être in Swift is pattern machting, but I disgress.

          Most tuple explanations concentrate on three tuple use cases (pattern matching, return values, destructuring) and leave it at that. The following guide tries to give a more comprehensive overview of tuples with best practices of when to use them, and when not to use them. I'll also try to list those things that you can't do with tuples, to spare you asking it on stack overflow. Let's dive in.

          1 The absolute basics

          You'll probably already know most of this, so I'll keep it brief.

          Tuples allow you to combine different types into one. Tuples are value types and even though they look like sequences they aren't sequences as there's no direct way of looping over the contents. We'll start with a quick primer on how to create and use tuples.

          1.1 Creating and Accessing Tuples

          // Constructing a simple tuple
          let tp1 = (2, 3)
          let tp2 = (2, 3, 4)
          // Constructing a named tuple
          let tp3 = (x: 5, y: 3)
          // Different types
          let tp4 = (name: "Carl", age: 78, pets: ["Bonny", "Houdon", "Miki"])
          // Accessing tuple elements
          let tp5 = (13, 21)
          tp5.0 // 13
          tp5.1 // 21
          let tp6 = (x: 21, y: 33)
          tp6.x // 21
          tp6.y // 33

          1.2 Tuples for pattern matching

          As already mentioned above, this feels like the strongest use case for tuples. Swift's switch statement offers a really powerful way of easily defining complex conditionals without cluttering up the source code. You can then match for the type, existence, and value of multiple variables in one statement:

          // Contrieved example
          // these would be return values from various functions
          let age = 23
          let job: String? = "Operator"
          let payload: AnyObject = NSDictionary()

          In the code above, we want to find the persons younger than 30 with a job and a NSDictionary payload. Imagine the payload as something from the Objective-C world, it could be a Dictionary or an Array or a Number. Awful code somebody else wrote years ago and you have to interact with it now.

          switch (age, job, payload) {
            case (let age, _?, _ as NSDictionary) where age < 30:
            default: ()

          By constructing the switch argument as a tuple (age, job, payload) we can query for the specific or unspecific attributes of all tuple elements at once. This allows for elaborately constrained conditionals.

          1.3 Tuples as return types

          Probably the next-best tuple use case. Since tuples can be constructed on the fly, they're a great way of easily returning multiple values from one function.

          func abc() -> (Int, Int, String) {
              return (3, 5, "Carl")

          1.4 Tuple Destructuring

          Swift took a lot of inspirations from different programming languages, and this is something that Python has been doing for years. While the previous examples mostly showed how to easily get something into a tuple, destructuring is a swifty way of getting something out of a tuple, and in line with the abc example above, it looks like this:

          let (a, b, c) = abc()

          Another example is getting several function calls into one line:

          let (a, b, c) = (a(), b(), c())

          Or, an easy way of swapping two values:

          var a = 5
          var b = 4
          (b, a) = (a, b)

          2 Beyond the basics

          2.1 Tuples as anonymous structs

          Tuples as well as structs both allow you to combine different types into one type:

          struct User {
            let name: String
            let age: Int
          // vs.
          let user = (name: "Carl", age: 40)

          As you can see, these two types are similar, yet while the struct is made from a struct description and a struct instance, the tuple exists only as an instance. This similarity can be leveraged whenever you have the need of defining a temporary struct inside a function or method. As the Swift docs say:

          Tuples are useful for temporary groups of related values. (…) If your data structure is likely to persist beyond a temporary scope, model it as a class or structure (…)

          As an example of this, consider the following situation where the return values from several functions first need to be uniquely collected and then inserted:

          func zipForUser(userid: String) -> String { return "12124" }
          func streetForUser(userid: String) -> String { return "Charles Street" }
          // Find all unique streets in our userbase
          var streets: [String: (zip: String, street: String, count: Int)] = [:]
          for userid in users {
              let zip = zipForUser(userid)
              let street = streetForUser(userid)
              let key = "\(zip)-\(street)"
              if let (_, _, count) = streets[key] {
          	streets[key] = (zip, street, count + 1)
              } else {
          	streets[key] = (zip, street, 1)

          Here, the tuple is being used as a simple structure for a short interim usecase. Defining a struct would also be possible, but is not strictly necessary.

          Another example would be a class which handles algorithmic data, and you're moving an interim result from one method to the next one. Defining an extra struct for something which is only used once in between two or three methods may not be required.

          // Made up algorithm
          func calculateInterim(values: [Int]) -> (r: Int, alpha: CGFloat, chi: (CGFloat, CGFLoat)) {
          func expandInterim(interim: (r: Int, alpha: CGFloat, chi: (CGFloat, CGFLoat))) -> CGFloat {

          There's, of course, a fine line here. Defining a struct for one instance is overly complex, defining a tuple 4 times instead of one struct is overly complex too. Finding the sweet spot depends on various factors.

          2.2 Private State

          In addition to the previous example, there're also use cases where using tuples beyond a temporary scope is useful. Following Rich Hickey's "If a tree falls in the woods, does it make a sound?" as long as the scope is private and the tuple's type isn't littered over the implementation, using tuples for storing internal state can be fine.

          A simple and contrieved example would be storing a static UITableView structure which displays various information from a user profile and contains the key path to the actual value as well as a flag whether the value can be edited when tapping on the cell.

          let tableViewValues = [(title: "Age", value: "user.age", editable: true),
          (title: "Name", value: "", editable: true),
          (title: "Username", value: "", editable: false),
          (title: "ProfilePicture", value: "", editable: false)]

          The alternative would be to define a struct, but if the data is a purely private implementation detail, a tuple works just as well.

          A better example is when you defined an object and want to add the ability to add multiple change listeners to your object. Each listener consists out of a name and the closure to be called upon any change:

          func addListener(name: String, action: (change: AnyObject?) -> ())
          func removeListener(name: String)

          How are you storing these listeners in your object? The obvious solution would be to define a struct, but this is a very limited scope, and the struct would only be internal, and it'd only be used in three cases. Here, using a tuple may even be the better solution as the destructuring makes things simpler:

          var listeners: [(String, (AnyObject?) -> ())]
          func addListener(name: String, action: (change: AnyObject?) -> ()) {
             self.listeners.append((name, action))
          func removeListener(name: String) {
              if let idx = listeners.indexOf({ e in return e.0 == name }) {
          func execute(change: Int) {
              for (_, listener) in listeners {

          As you can see in the execute function, the destructuring abilities make tuples especially useful in this case as the contents are directly destructured into the local scope.

          2.3 Tuples as Fixed-Size Sequences

          Another area where tuples can be used is when you intend to constrain a type to a fixed amount of items. Imagine an object that calculates various statistics for all months in a year. You need to store a certain Integer value for each month separately. The solution that comes to mind first, would of course be:

          var monthValues: [Int]

          However, in this case we don't know whether the property indeed contains 12 elements. A user of our object could accidentally insert 13 values, or 11. We can't tell the type checker that this is a fixed size array of 12 items1. With tuples, this specific constraint can easily be put into place:

          var monthValues: (Int, Int, Int, Int, Int, Int, Int, Int, Int, Int, Int, Int)

          The alternative would be to have the constraining logic in the object's functionality (say via the new guard statement), however this would be a run time check. The tuple check would be at compile time; your code wouldn't even compile when you try to give 11 months to your object.

          2.4 Tuples for Complex Varargs Types

          Varargs i.e. variable function arguments are a very useful technique for situations where the amount of parameters of a function is unknown.

          // classic example
          func sumOf(numbers: Int...) -> Int {
              // add up all numbers with the + operator
              return numbers.reduce(0, combine: +)
          sumOf(1, 2, 5, 7, 9) // 24

          Tuples can be useful here if your requirement goes beyond simple integers. Take this function which does a batch update of n entities in a database:

          func batchUpdate(updates: (String, Int)...) -> Bool {
              for (key, value) in updates {
          	self.db.set(key, value)
          // We're imagining a weird database
          batchUpdate(("tk1", 5), ("tk7", 9), ("tk21", 44), ("tk88", 12))

          3 Advanced Tuples

          3.1 Tuple Iteration

          In the above descriptions, I've tried to stay clear from calling tuples sequences or collections because they aren't. Since every element of a tuple can have a different type, there's no type-safe way of looping or mapping over the contents of a tuple. Well, no beautiful one, that is.

          Swift does offer limited reflection capabilities, and these allow us to inspect the contents of a tuple and loop over it. The downside is that the type checker has no way of figuring out what the type within the loop is, and thus everything is typed as Any. It is your job then to cast and match this against your possible types to figure out what to do.

          let t = (a: 5, b: "String", c: NSDate())
          let mirror = Mirror(reflecting: t)
          for (label, value) in mirror.children {
              switch value {
              case is Int:
              case is String:
              case is NSDate:
              default: ()

          This is not as simple as array iteration, but it does work if you really need it.

          3.2 Tuples and Generics

          There's no Tuple type available in Swift. If you wonder why that is, think about it: Every tuple is a totally different type, dependin on the types within it. So instead of defining a generic tuple requirement, you define the specific but generic incarnation of the tuple you intend to use:

          func wantsTuple<T1, T2>(tuple: (T1, T2)) -> T1 {
              return tuple.0
          wantsTuple(("a", "b")) // "a"
          wantsTuple((1, 2)) // 1

          You can also use tuples in typealiases, thus allowing subclasses to fill out your types with details. This looks fairly useless and complicated, but I've already had a use case where I need to specifically do this.

          class BaseClass<A,B> {
              typealias Element = (A, B)
              func addElement(elm: Element) {
          class IntegerClass<B> : BaseClass<Int, B> {
          let example = IntegerClass<String>()
          example.addElement((5, ""))
          // Prints (5, "")

          3.3 Define a Specific Tuple Type

          In many of the earlier examples, we re-wrote a certain tuple type like (Int, Int, String) multiple times. This, of course, is not necessary per se, as you could define a typealias for it:

          typealias Example = (Int, Int, String)
          func add(elm: Example) {

          However, if you're using a certain tuple construction so often that you think about adding a typealias for it, you might really be better of defining a struct.

          3.4 Tuples as function parameters

          As Paul Robinson lays out eloquently there's a strange similarity between (a: Int, b: Int, c: String) -> and (a: Int, b: Int, c:String). Indeed, for the Swift compiler, the parameter header of a method / function is nothing more than a tuple:

          // Copied from Paul Robinson's blog, you should read the article:
          func foo(a: Int, _ b: Int, _ name: String) -> Int     
              return a
          let arguments = (4, 3, "hello")
          foo(arguments) // returns 4

          This looks cool, doesn't it. But wait a minute.. In this case the function signature is a bit specific. What happens when we add or remove labels. Same with the tuple. Well, lets find out:

          // Lets try with labels:
          func foo2(a a: Int, b: Int, name: String) -> Int {
              return a
          let arguments = (4, 3, "hello")
          foo2(arguments) // fails to work
          let arguments2 = (a: 4, b: 3, name: "hello")
          foo2(arguments2) // works! (4)

          So labelled tuples are supported if the function signature also has labels.

          Do we explicitly need to write the tuple into a variable, though?

          foo2((a: 4, b: 3, name: "hello")) // Error

          Yeah, bummer, that doesn't work. But what if we get the tuple back from a function call?

          func foo(a: Int, _ b: Int, _ name: String) -> Int {
              return a
          func get_tuple() -> (Int, Int, String) {
              return (4, 4, "hello")
          foo(get_tuple()) // Works! returns 4!

          Awesome, this works!

          We can also use a typealias to convert one tuple parameter signature into another one:

          func foo(a a: Int, b: Int, name: String) -> Int {
              return a
          typealias Tp = (a: Int, b: Int, name: String)
          // We're leaving out parameter by utilizing a type alias
          foo((1, 2, "test") as Tp)

          This has a lot of interesting implications and possibilities. When you plan your types well, you can then move parameters around functions without having to destructure the data.

          Even better, for functional programming, you can return a tuple with multiple parameters straight into a function without having to destructure it.

          Tuples in Swift, Advanced Usage and Best Practices3.5 Tuples to reorder function parameters

          Bernd Ohr has a nice example that shows how tuples can be used to reorder function parameters. In his example, he's creating a simple Banana struct, a function createBanana, and a tuple typealias which has the same parameters as the function:

          struct Banana { 
              let size: Int 
              let color: Int 
          typealias BananaTuple = (size: Int, color: Int)
          func createBanana(size size: Int, color: Int) -> Banana {
              return Banana(size: size, color: color)

          Now, if you call createBanana you'll get back a Banana. Both, createBanana and the Banana.init initializer require the argument order size, color: I.e. you can't call them like this: createBanana(color: 2, size: 3).

          However, if we call the function with a different Tuple, we can cast it to the correct parameter order:

          // This will automatically reorder the function parameters
          let aBanana = createBanana( (color: 4, size: 1) as BananaTuple)
          // prints: : Banana(size: 1, color: 4)

          Or, as an array with differently ordered tuples:

          let anArray: [BananaTuple] = [(size: 4, color: 1), (color: 2, size: 5)]


          4 Tuple impossibilities

          Finally, we reach the list of some of the things that are impossible to achieve with tuples.

          4.1 Tuples as Dictionary Keys

          If you'd like to do the following:

          let p: [(Int, Int): String]

          Then this is not possible, because tuples don't conform to the hashable protocol. Which is, really, a bummer as the example above has a multitude of use cases. There may be a crazy type checker hack to extend tuples of varying arities to the hashable protocol, but I haven't really looked into that. If you happen to know if this works, feel free to contact me via twitter.

          4.2 Tuple Protocol Compliance

          Given the following protocol:

          protocol PointProtocol {
            var x: Int { get }
            var y: Int { set }

          You can't tell the type checker that a tuple (x: 10, y: 20) complies with that protocol.

          func addPoint(point: PointProtocol)
          addPoint((x: 10, y: 20)) // doesn't work.

          5 Addendum

          That's it. I probably forgot the one or other thing. Things may also be wrong. If you find a factual error, or if there's something else I forgot, feel free to contact me.

          6 Changes

          07/23/2015 Added section on tuples as function parameters

          08/06/2015 Updated the Reflection example to the latest Swift beta 4. (It removes the reflect call)

          08/12/2015 Updated the Tuples as function parameters with a couple more examples and more information.

          08/13/2015 Fixed a couple of bugs..

          10/28/2015 Fixed bugs and added a new section on parameter reordering.



          Interestingly, something which C can do just fine

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          on Twitter